Diary - Qrostar
Jelly no Puzzle
Diary Other Stuff
>I played Jelly no Puzzle and liked it enough to show my mother and father. Now my mother is bugging me to find her more games like it now that they beat it! So if you have suggestions for other good puzzle games...
These are ones I recently played and found very simple but very challenging and fun to play.
>Just finished jelly no puzzle, it's the best puzzler I have ever played, by far.
>You did a great job on gameplay, as well as keeping the graphics simple but appealing. I encourage you to develop more games, maybe port them to mobile phones, you could become really popular!
>I wish you the best and good luck with all your future projects!
>I loved Jelly no Puzzle, are you working on anything new?
Thank you for playing! I'm working on an Android port.
>Have you thought about porting Jelly no Puzzle and Hana no Puzzle to PlayStation Mobile? It is free to release games on there now and I would love to play these on Vita!
That's very interesting, but I don't have time and knowledge to do that.
This is a little while ago, but a character in Jelly no Puzzle was included in the Special Edition box art of Indie Game: The Movie
>I just started playing Jelly no puzzle and I'm having a lot of fun. Every other level I think that this must be impossible. But I know that I thought that many times before, so I must be overlooking something, haha.
>Making the levels must be way harder than solving them, I'm so impressed! The music and graphics are also very cute.
>Like many others said before, I think this game could be played on a smartphone much better than on pc.
Thank you, I'm glad you're enjoying the game! An Android version will be released soon.
>This is a great game, my 3 year old son really love playing it. He likes moving around the jellies, and actually solved the first puzzle. Great and HARD puzzles.
Thank you for playing the game. Your son will become a super genius puzzlesolver.
Sorry for the long time no update. I will write replies to the comments in order. And sorry I may not be able to write an immediate response to your new comment for the time being.
>I am so impressed with Jelly no Puzzle. You've made a great game! As I'm a curious developer, I opened your data folder just to take a look around at your resources. I was totally surprised when I opened up j0.png. The layout of the sprite-sheet implies that to draw a single pink block, you have to do a fair amount of image manipulation. I've never seen a sprite sheet like this and I'm curious if you could speak about how you dynamically cut this up for use in the game. Thanks!
That jelly animations are just done by a kind of a simple physical simulation. I will skip the details, but each jelly block consists of a number of particles connected with each others with springs and dashpots. Their physical actions are simulated and those jelly images are drawn as polygons using the positions of the particles.
>Just finished 40, hell yeah!
>I must say I really enjoyed the moments where it made "click" and you get rewarded with success. Since you seem not to accept donations, I will do my best and tell friends about this game! :)
>Keep up the great work!
Thank you for playing the game to the end! Telling your friends about the game is very thankful.
Developing an Android version. Planning to add more levels. Details at another time!
>You are a God. You have created the best game in the entire world.
One of my dreams has come true?!:D But seriously, it's still very far from the best.
I put some music which I made before, on Other Stuff
>It's been a couple of months since I finished Jelly no puzzle and I wanted to say It's one of the best puzzle game I've ever played. Thank you for that.
Thank you, too!!
>Hello! I really enjoyed Jelly no Puzzle, thank you for making it, and thank you for making it so hard! Are you working on another puzzle game? I would love to see what you would come up with.
Thank you for playing the game! I haven't really started yet but I have some ideas. Maybe for the next game, I'd like to keep the details secret until just before the beta release.
>>It says "There are colorful jellies below.",
>>but I can't see such things anywhere on the screen.
>About this problem, Jellies are displayed if I set the hardware acceleration to full, which you can find by going to "Display Properties" -> "Advanced" -> "Troubleshooting". Jellies are not displayed if I set it to be "Disable all DirectDraw and Direct3D accelerations, as well as all cursor and advanced accelerations" or lower.
(I translated from Japanese into English.)
That's good to hear! Thank you for such helpful information. I'll try to look for the cause starting from this information. For now, if you have the problem with jellies not appearing, please try the above way. (How to change the setting might be different depending on OS and the video card though.)
I put the Jelly no Puzzle OST
>Hi, I'm one of your fans! I was completely impressed with Jelly no Puzzle. I had a hard time finishing it! It would be nice, though, if you had a mobile version of this. A LOT of people wanted this game in a mobile platform. Are you sure you don't want to port this? I'm an indie game dev myself, and my smarter friends have been bugging me to port this on iOS/Android. Is it okay if we port this game? With most of the credit going to you, of course. Thanks!
>P.S. We really love your game 3
Thank you. I'm sorry I can't simply give you the permission. But I can discuss with you if you want, via email.
>i found your games two months ago. They helped me a lot while i was writing my theses. Every time my brain needed some break from writing or reading i would play your games.
>since i finished both games, i hope your next game will be out soon because i still have 6 weeks for my theses and no way to distract myself.
>help me :)
Thank you for playing my games. 6 weeks is impossible! Though I used to make more than one game per week when I was younger.
>Love Jelly no Puzzle! Thank you :-)
Thank you for playing!
>Wow. My daughter found Jelly No, got me hooked on it. Then I found HanaNo. I've made it to level 14 in JellyNo, but Stuck on Lvl 10. Now I'm stuck on 10 in HanaNo. Is it me, or does 10 have twists in them that I just am not seeing? Thank You for the awesome games. I don't really feel like I'm 'wasting time' playing them. More like a serious brain work-out with catchy tunes to prod me along! :)
Thank you for playing both games! Level 10 in Hanano needs a kind of special techniques that you haven't used before. Level 10 in Jelly is just difficult. It's one of the most difficult levels in the game.
>Awesome game! I hope your able to make more, these are some of the best puzzle games I've played.
Thank you! I'll hope so too!
>Wow, got stuck on level one of hanano and level two of jelly. Then I figured it out, and I intend to persevere. Thanks for the great game!
>Hello, I really love your game.
>I'd like to program some games myself and I wonder what is the programming language that you used to create "Jelly No Puzzle" ?
Thank you for playing. It's written in C++ with Visual Studio.
>I thought, at one time that I was a fairly intelligenr, logical human being... I have finally made it to level 20...waiting to begin, because 19 . Oh, 10, 17 and 19. I actually had to use hints on the first move or two since i was stubbornly chasing the wind sideways on my own. Actually, for levels 11 & 17, the Greatest difficulty was trying to imagine WHICH of the possible configurations of 'get all the fixed jellies together' was the intended one. ThankYOU ever so much
Thank you for playing the game. I also sometimes forget the solution and get stuck on some levels. Levels 10 and 28 stole a lot of time from me.
>Hi & thanks for such an amazing set of puzzles! Level design is truly first rate. Myself and a few friends had loads of fun racing each other to the end of the game.
>Is there a level editor? If not would you mind if I made one? Although I could probably reverse engineer the file format any info you could give on the format etc. would be a big help.
>If you're not looking to make money from the game have you considered making it Open Source?
>Also, if you need a hand porting this to any other platforms then I'm sure I or one of my colleagues would be very happy to help.
Thank you for playing the game. I'm sorry I'd rather not make the level editor or the source available in public, at this point. I just want to leave open several possibilities of utilizing the game.
>Hi, I'm 36 year old, male, from New Zealand. Thank you for making this epic little puzzle game. I thoroughly enjoyed the difficult challenge. Completing every level was a huge accomplishment, I can only imagine the time and effort you've put into, not just the game itself, but also the fine details of each level.
>Very grateful to you for making the game available available free
>If I could make one suggestion, it would be that you accept donations
Thank you for enjoying the game! But I don't receive donations.
>Just finished all 40 levels.
>Do you have plans to add more levels
Thank you for playing the game to the end. For now, I want to move on to the next game.
>Finally cleared 40!
>Some levels had me on the brink of insanity. I think I took the longest for 27, 36 and 39 and I was almost screaming at my screen that they must be impossible.
>The level design is outstanding. It's amazing how the solution is usually hidden far away from where you think it should be when you first look at a level. And then the solution is always very elegant and beautiful and the only one that works. The feeling of achievement you get when you finally complete a hard level is great!
>I also like the music for the most part, especially songs 2, 3, 5 and 8 in the soundtest (though 5 now is a trauma-song for me because of level 36...). Judging from the filesizes I guess it's a tracker-style format?
>This is really the kind of game that should be available on tablets/smartphones, PSN and XBLA. And it needs a level editor.
Thank you for playing the game to the end! I'm glad you seem to have enjoyed the game. I used Pxtone Collage
and its library to make and play the music, which has a tracker-style format. If I have a chance, I'd also like to try to make ports for other platforms.
>Hey, I'm a big fan of your games (Hanano kept me up many nights!) and was wondering where you get your ideas for creating puzzles (both the overall concept of the games and the individual levels)? Also do you happen to have some past experience that helps you with your game design (e.g a job or a degree in a similar field) or does it just come naturally to you?
I don't think my ideas are all really new, but I just carefully watch other games and try to find out what makes those games fun. I have a list of many small ideas and try to find good conbinations of them. I know most of my ideas are just garbage, so I always have to carefully examine how fun they are and I always have to have prepared a lot of alternates.
As for how I designed the levels, I think there were mainly two ways. One way is to make an interesting-looking design first and make it hard. The other way is to consider how to trick the player first and make it hard.
I don't know what experience really had an effect on my game design (and I'm still a student), but I just really love games and I found myself losing interest in playing complicated games. So I've been thinking of what kind of games will be one I can really enjoy.
>Try add touch screen supported.
>If you have a Surface Pro or other Tablets you will find it't difficult to right click (keep touching = right click), and it's difficult the screen for enough time.
I'm sorry I'm not planning to immidiately support for touch screen controls at this point. I want to move on to the next game as soon as possible. Thank you for your suggestion anyway.
>I messaged earlier about the savig issue, it was because the folder it was in for some reason was locked in such a way that new files (like save data) couldnt be created. now it works fine.
>Also great puzzles. I just finished completing it all, and it was a very enjoyable challenge
Thank you for playing! That's good to hear.
>I've just finished your game, and it was very very good.
>I just wanted to say thank you for creating it and sharing it with the world.
(Left: original. Right: modified.)
Deuteranope Simulation via Vischeck
(Left: original. Right: modified.)
Protanope Simulation via Vischeck
(Left: original. Right: modified.)
Tritanope Simulation via Vischeck
(Left: original. Right: modified.)
>hi there. love the game. please put up a paypal donate form on your website so we can contribute to the development! cheers,
I'm reluctant to receive donations. This is my personal feelings, but once I receive some money, I will feel that I have to return for it in some way. But I'm not really sure whether I can continue this activity and make more games in the future or not. Anyway, thank you for your suggestion!
Thank you. OK, ... I'll put here just three levels of the ones I removed from the game because of their difficulties ... Maybe they can be seen as examples of bad level design. I don't recommend. They are just complicated and painful. To play them, just unzip the following file and copy the contents into the data folder. Their file names are 38, 39, and 40, so you can select them in the game, and it would be better to take a backup of the old files before copying.
>Saving doesnt seem to work for me...everytime I quit the game, all my progress is erased
Thank you for reporting. Could you check if you have correctly unzipped the files and if the folder is not write protected? Some people had the same problem but they were playing the game without unzipping it.
>Thanks a lot for Jelly! It was really to overcome "that's definitely impossible" first imrpession.
>How many levels are in total? so far I've completed 39 of them an the 40 is displayed with a lock sign.
Thank you for playing the game! 40 in total. Level 40 is supposed to be unlocked when you solve all the levels up to 39. Could you check if all the levels are displayed with a small circle on them?
>Hello , I am a budding Indian mathematician . Congratulations on making such a easy - looking yet brain - draining puzzle . This awesome game has really found its value at our Institution , everybody's trying it . I just wanted to know if there was any algorithm you used , ( and the way you made each solution unique ) . Thanks in advance !
Thank you for playing! I didn't use any algorithm to check the solution. I designed all the levels by hand. Actually some levels have multiple solutions.
(I'm sorry the music volume bar was not working in ver.0.990 ... Please download ver.0.991 ...)
I've updated Jelly no Puzzle to ver.0.990 (now it's ver.0.991). There are no major changes, but I added color-dependent symbols on the emerging jellies, an icon for the locked levels, and other few things. If there are no more major problems or bugs, I'll put ver.1.000 on the next release in a few days.
The remaining problems are as follows:
･ The jellies don't appear in some environments. I've heard this from some people, but I haven't found out the cause yet. (I suspect this happens with software rendering.)
･ Static noise occurs in some environments. I hope this has been fixed with the latest library.
I'll fix these problems as soon as I find out the cause.
>Thank you for awesome game!
>Did you think about mobile version?
>It will be hit if it will be mobile app.
>I pretty sure you can find developers who would like to help you with mobile version
Thank you for playing! I'm thinking a little bit of making a new game for mobile phones. One problem would be the limited screen size. You can't have many blocks on the screen, so the rules have to be changed in some way.
>I'm getting static noise when I run the game. It plays even if I mute both the sound and the music. I have an Asus soundcard, do you think you could fix this? I'm enjoying the game.
I'm sorry I haven't found out why yet, but I think at least I should put the newest version of the pxtone library. Thank you for reporting. Have you ever had that kind of problem with any other games?
>I just wanted to thank you for this great puzzle game.
>Please make many more games like this in the future :)
Thank you for playing! I'd like to continue to make games.
>congrats to the awesome game. I want to make a custon grid icon for Steam, but there aren't any big pictures of the icon on the web. Do you have something that I can trim to 460x215?
I'm sorry I'm not really sure what you want to do. I could take a screenshot of the game but I don't have any other pictures.
>Great game! Thanks for providing it and best of luck in developing the game.
Thank you for playing!
>I'm baffled by how something can be so easy, yet so hard. Even the very last level is so... obvious when you know the solution. It has to be solved that way, and it's so few steps that it ought'nt to be that hard, yet it is. I especially love how you always seem to know what my assumptions for a level will be, and let the real solution be something compleatly different.
>I guess the only complaint is that I want more ;-) Games such as this may not be the ones played by most people, but I dare say that we who enjoy it REALLY enjoy it. And that's gotta count for something.
Thank you for playing!! I'm glad it seems that you really enjoyed the game. I would've made more levels if I could do, but I've run out of level ideas for this game.
>No jelly is shown in jelly0950. I have 2 PCs of the same hardware and Winxp, jelly0950 shows no jelly on one PC, however it works fine on other PC. It is so strange
>The first level of Jelly no Puzzle does not load correctly for me. The jelly does not appear after the tutorial text. Maybe it's just my computer, but if it is a bug, I look foward to a fix so I can play finally the game. :)
Thank you for reporting. Those two seem to be the same problem, but I don't know why. Different behaviors in the same environment ... strange ... Could you try with the latest version of DirectX?
>I'm seriously starting to think you need a hint system. I figured out all but lvl 40, at this point I've spent over 12 hours trying this one. could you please send me a lot of hints (or a walkthrough) to ******** thanks, seriously I'm losing it over here.
>never mind I finally got lvl 40. although a hint by time active on each lvl would have been very appreciated.
That's good to hear. Thank you. For the simplicity of the game, I'd rather not have a hint system. I think this game can also be enjoyed with friends to discuss with if the game is too difficult.
>ok i have to ask if the last level is actually solvable (i know that making any of the intermediate levels unsolvable would be a bug, which is very unlikely at this stage, but an unsolvable last level could be an auteur joke of some kind). and if so, if there's a 'trick' (i.e. a mechanic or an exploit that wasn't used before). there seems to be a pretty clear single way of getting 3 hanging boxes, but sorting out the rest seems *almost* doable, but ultimately impossible (i know a lot of levels were designed to feel this way, but still)
>actually nevermind - according to the forums on freeindiegames it's solvable, so i'll keep trying:) very nice game btw, despite re-using the same mechanics, almost all levels feel very clever instead of just grindy and laborious. oh, and i mean jelly no puzzle, sorry if i wasn't clear.
No problem. Thank you for playing. Level 40 might be particularly difficult.
>hello again; regarding jelly no - is it intentional that lvl 39 can be completed ***************? when i first saw it i was almost sure *************, so i tried and solved it *************. however, it seems that most other people **********. you can check the youtube walkthroughs if you like
The way you did is the one I at first wanted to put as the single solution. But I found out there were some other solutions when I was seeing my friend solving it. This was before releasing the game. I tried to fix it, but I gave up and left some of them, just because it was too difficult to get rid of all the other solutions with keeping the original solution. But now I think it was a good decision to have those multiple solutions instead of making the game needlessly difficult.
So many downloads ... wow ...
>Just to let you know, in the level selection menu (in Jelly no Puzzle) going to the sound test menu, or back to the save file menu, and moving the mouse cursor around where the level selection buttons moved to (outside the window, in windowed mode), still causes a sound effect to play.
>It made me a bit confused. "What in the hell is causing that sound?"
>And that was the reason.
Whoa, I'll fix it. Thank you.
>Jelly no Puzzle I am not able to play it in fullscreen and also is level 6 beatable? Send me the answer(if you want) at ******. Thx for the awesome game!
I'm sorry I'm not sure yet why the fullscreen mode doesn't work in your computer... If anyone has a similar problem or knows the reason, please let me know.
Level 6 is of course beatable! I hope you have already solved at the time of this reply, but I'll send you the solution in case you need.
>Hey. Really happy to see another game from you. Hanano is one of my favorite puzzle games and Jelly seems to be just as good. I really like the new mechanics, they bring you back to Hanano, but still feel fresh.
>Keep at it - Rasmus
Thank you for playing the game! I was lucky to have found that mechanics. I tried various types of rules, but most of them didn't produce a wide variety of levels or were just too complicated and not fun to think about.
>I got it, jellies and flowers, in the SAME game!
>It could be nice.
I wonder how you peeped at my secret game idea list...
>Hello again. I have a minor issue to report.
>There is an inaccurate statement in the instructions show at the start of level 4 (at least in English). It says you can take one move back with the undo button, but you can actually take up to three moves back now since v. 0.950.
My friend helped me translate the instructions, but I may have incorrectly told him about that undo button. I'll check with him. Thank you for reporting!
You can do! If it's too hard, just ask me for hints.
>Thank you for the response to my bug report. You are right; there is no bug, and it was only my misunderstanding. I intended to solve all the levels in order, but I had skipped over level 2 without realizing it.
>When I looked carefully at the level selection screen, I saw it showed solved levels with a little circle inside them. I have to admit this wasn't as clear to me as it should have been, but I understand how it works now.
>One way to make the special rule about reaching level 20 clearer might be to show the level 20 icon after solving enough of the previous levels, but making it locked. This way the player could see the level is there, but it is not yet reachable. You could have a little lock icon on it, or make it another color until it is possible to choose it.
>I'm sure most players will not have this problem. I was just too quick to jump to conclusions.
>Thank you for a great game.
Showing a lock icon seems like a good idea. I never thought of that. Thank you!
>I seem to have found a bug. After I solve level 19 the game moves on to level 2 instead of 20. I don't have the option for going to level 20 in the level selection menu even after solving 19, so I am effectively stuck at this point. The saved game shows the text "Level 17" for me, but I can select any level up to 19.
>I am using version 0.950 I downloaded from the English page today.
That is actually not a bug. Now you're able to choose one level among three levels you haven't solved, and so basically you are allowed to leave up to two levels undone and go further. But on the other hand, I made the level 20 not appear until you solve all the levels up to 19, because I wanted have the level 20 as a kind of middle boss. If you solve 19 with some levels left, you are automatically moved to one of those levels. So please check if there is a level you haven't solved yet.
But maybe this is not so clear anyway. I'd probably better make changes so that the game moves you to the level selection screen instead of the unsolved level, or any other way...
There also seems to be a problem with how your progress is shown at the title screen. In the current version, that number shows how many levels you have solved, but that is also unclear. I'll think of other ways.
Thank you for reporting!
Jelly no Puzzle
>Hello. I suggest the name "Jelly Walk", because it can bring to mind the English phrase "cake walk", which means an easy thing. This game is the opposite of easy, so it's not a cake walk, but a walk of another kind. And you are moving pieces of jelly around, or "walking" them, so it fits literally too.
That is a really good name. Really good. But it seems the game has already started spreading with the current name, so I'd like to just ... leave the current name as it is. Thank you for the great suggestion!